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Technology and Realization
This semester, I made strong progress in Technology & Realization by combining physical prototyping with interactive systems. My main development came through CBL Project 2 and Creative Programming, where I integrated hardware and software to create expressive, responsive designs.
In CBL2, I worked on a robotic hand companion, using Arduino to control servo motors and sensors. I also improved my 3D modeling and 3D printing skills by iterating the structure and joints to ensure smooth motion and visual balance. A key challenge was getting the servos to move reliably — through testing and troubleshooting, I learned to fine-tune signal timing and improve structural alignment, building confidence in working with electronics.
Creative Programming deepened my understanding of how sensor input can drive visual output. I designed systems where physical controls, like potentiometers, generated animated responses using Processing, helping me combine technology, emotion, and aesthetics.
Outside of class, I explored new features in Fusion 360, tested AI-based tools, and studied servo control techniques — extending my skills beyond project requirements and connecting technical tools to my creative goals.
This area directly supports my vision of designing futuristic, interactive products where aesthetics and function are deeply connected. I’ve also developed a mindset of iteration, precision, and hands-on learning — all essential when working with fast-evolving technologies.
I wanted to improve my prototyping skills because I see physical making — especially with Arduino and 3D printing — as essential for bringing bold, expressive design ideas to life.
In Q4, I plan to deepen this through Making Sense of Sensors, and by experimenting with embedded electronics and responsive materials to create richer, more expressive prototypes.







